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Event.current

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public static var current: Event;
public static Event current;
public static current as Event

Description

The current event that's being processed right now.

	function OnGUI() {
		 Debug.Log("Current detected event: " + Event.current);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Debug.Log("Current detected event: " + Event.current);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(('Current detected event: ' + Event.current))