言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorGUILayout.PropertyField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function PropertyField(property: SerializedProperty, label: GUIContent, includeChildren: bool, params options: GUILayoutOption[]): bool;
public static bool PropertyField(SerializedProperty property, GUIContent label, bool includeChildren, params GUILayoutOption[] options);
public static def PropertyField(property as SerializedProperty, label as GUIContent, includeChildren as bool, *options as GUILayoutOption[]) as bool

Parameters

property The SerializedProperty to make a field for.
label Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.
includeChildren If true the property including children is drawn; otherwise only the control itself (such as only a foldout but nothing below it).
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool True if the property has children and is expanded and includeChildren was set to false; otherwise false.

Description

Make a field for SerializedProperty.