言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Collider2D.OnCollisionStay2D(Collision2D)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

オブジェクトのコライダーと別のオブジェクトのコライダーが衝突している最中に毎フレーム呼び出され続けます(2D 物理挙動のみ)

衝突に関連するオブジェクトに関する詳細な情報は呼び出し時に渡される Collision2D 引数で報告されます。 See Also: Collision2D クラス, OnCollisionEnter2D, OnCollisionExit2D.

var rechargeRate = 10.0;
var batteryLevel: float;

function OnCollisionStay2D(coll: Collision2D) {
	if (coll.gameObject.tag == "RechargePoint")
		batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float rechargeRate = 10.0F;
    public float batteryLevel;
    void OnCollisionStay2D(Collision2D coll) {
        if (coll.gameObject.tag == "RechargePoint")
            batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0F);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public rechargeRate as float = 10.0F

	public batteryLevel as float

	def OnCollisionStay2D(coll as Collision2D) as void:
		if coll.gameObject.tag == 'RechargePoint':
			batteryLevel = Mathf.Min((batteryLevel + (rechargeRate * Time.deltaTime)), 100.0F)