オブジェクトのコライダーと別のオブジェクトのコライダーが衝突している最中に毎フレーム呼び出され続けます(2D 物理挙動のみ)
衝突に関連するオブジェクトに関する詳細な情報は呼び出し時に渡される Collision2D 引数で報告されます。 See Also: Collision2D クラス, OnCollisionEnter2D, OnCollisionExit2D.
var rechargeRate = 10.0; var batteryLevel: float; function OnCollisionStay2D(coll: Collision2D) { if (coll.gameObject.tag == "RechargePoint") batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float rechargeRate = 10.0F; public float batteryLevel; void OnCollisionStay2D(Collision2D coll) { if (coll.gameObject.tag == "RechargePoint") batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rechargeRate as float = 10.0F public batteryLevel as float def OnCollisionStay2D(coll as Collision2D) as void: if coll.gameObject.tag == 'RechargePoint': batteryLevel = Mathf.Min((batteryLevel + (rechargeRate * Time.deltaTime)), 100.0F)