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Collider2D.OnCollisionExit2D(Collision2D)

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Description

オブジェクトのコライダーと別のオブジェクトコライダーが衝突から離れた瞬間に呼び出されます(2D 物理挙動のみ)

衝突に関連するオブジェクトに関する詳細な情報は呼び出し時に渡される Collision2D 引数で報告されます。 See Also: Collision2D クラス, OnCollisionEnter2D, OnCollisionStay2D.

var bumpCount: int;

function OnCollisionExit2D(coll: Collision2D) {
	if (coll.gameObject.tag == "DodgemCar")
		bumpCount++;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public int bumpCount;
    void OnCollisionExit2D(Collision2D coll) {
        if (coll.gameObject.tag == "DodgemCar")
            bumpCount++;
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public bumpCount as int

	def OnCollisionExit2D(coll as Collision2D) as void:
		if coll.gameObject.tag == 'DodgemCar':
			bumpCount++