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Collider2D.OnCollisionEnter2D(Collision2D)

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Description

オブジェクトのコライダーが別のコライダーに衝突したときに呼び出されます(2D 物理挙動のみ)

衝突に関する詳細な情報は呼び出し時に渡される Collision2D 引数で報告されます。 See Also: Collision2D クラス, OnCollisionExit2D, OnCollisionStay2D.

function OnCollisionEnter2D(coll: Collision2D) {
	if (coll.gameObject.tag == "Enemy")
		coll.gameObject.SendMessage("ApplyDamage", 10);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnCollisionEnter2D(Collision2D coll) {
        if (coll.gameObject.tag == "Enemy")
            coll.gameObject.SendMessage("ApplyDamage", 10);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnCollisionEnter2D(coll as Collision2D) as void:
		if coll.gameObject.tag == 'Enemy':
			coll.gameObject.SendMessage('ApplyDamage', 10)