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AudioSource.PlayClipAtPoint

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public static function PlayClipAtPoint(clip: AudioClip, position: Vector3, volume: float = 1.0F): void;
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume = 1.0F);
public static def PlayClipAtPoint(clip as AudioClip, position as Vector3, volume as float = 1.0F) as void

Parameters

clip 再生するオーディオデータ
position 音の音源となるワールド座標の位置
volume 再生音量

Description

指定されたワールド空間の位置でAudioClipを再生します。

この関数はオーディオソースを作成しますが、再生が終了すると自動で破棄されます。

	@script RequireComponent(AudioSource)

	public var clip : AudioClip; //make sure you assign an actual clip here in the inspector

	function Start() {
		AudioSource.PlayClipAtPoint(clip, new Vector3 (5, 1, 2));
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    public AudioClip clip;
    void Start() {
        AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2));
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	public clip as AudioClip

	def Start() as void:
		AudioSource.PlayClipAtPoint(clip, Vector3(5, 1, 2))