assetPath | Filesystem path of the asset to load. |
type | Data type of the asset. |
Returns the first asset object of type type at given path assetPath.
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects).
全てのパスはプロジェクトフォルダに対する相対指定とします。例えば "Assets/MyTextures/hello.png" です。
注意:
The assetPath parameter is not case sensitive.
ALL asset names & paths in Unity use forward slashes, even on Windows.
@MenuItem("AssetDatabase/LoadAssetExample") static function ImportExample() { var t: Texture2D = AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", Texture2D) as Texture2D; }