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AssetDatabase.LoadAllAssetsAtPath

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public static function LoadAllAssetsAtPath(assetPath: string): Object[];
public static Object[] LoadAllAssetsAtPath(string assetPath);
public static def LoadAllAssetsAtPath(assetPath as string) as Object[]

Parameters

assetPath Filesystem path to the asset.

Description

Returns an array of all asset objects at assetPath.

Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects). 全てのパスはプロジェクトフォルダに対する相対指定となります。例えば "Assets/MyTextures/hello.png" です。 See Also: AssetDatabase.LoadAssetAtPath.