Version: 2021.3
WebGL の Player 設定
WebGL のメモリ

Developing for WebGL

This section provides information required to develop apps that are suitable for WebGL. It includes information that you might want to consider before you begin to develop on WebGL.

A 3D Room Designer’s frontend built-in native HTML and JavaScript communicates with the Unity WebGL Player through external Javascript calls
A 3D Room Designer’s frontend built-in native HTML and JavaScript communicates with the Unity WebGL Player through external Javascript calls

This section covers the following WebGL topics:

ページ 説明
WebGL Memory How memory is managed in WebGL.
WebGL: interacting with browser scripting The different methods used for browser scripting in WebGL.
WebGL performance considerations WebGL performance considerations.
Debugging and troubleshooting WebGL builds Debugging and troubleshooting WebGL builds.
Cursor locking and full-screen mode in WebGL Cursor locking and full-screen mode support in WebGL.
WebGL Input Lists the input types supported in WebGL.
WebGL Networking How to use networking in WebGL.
WebGL の Player 設定
WebGL のメモリ