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    Class DeviceBasedSnapTurnProvider

    A locomotion provider that allows the user to rotate their rig using a specified 2D axis input. The provider can take input from multiple different devices (such as Left and Right hands).

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    SnapTurnProviderBase
    DeviceBasedSnapTurnProvider
    Inherited Members
    SnapTurnProviderBase.turnAmount
    SnapTurnProviderBase.debounceTime
    SnapTurnProviderBase.enableTurnLeftRight
    SnapTurnProviderBase.enableTurnAround
    SnapTurnProviderBase.Update()
    SnapTurnProviderBase.GetTurnAmount(Vector2)
    SnapTurnProviderBase.StartTurn(Single)
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    LocomotionProvider.startLocomotion
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
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    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
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    Component.GetComponentsInChildren<T>(Boolean, List<T>)
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    Component.GetComponentInParent(Type)
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    Component.GetComponentsInParent<T>(Boolean, List<T>)
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    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
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    Component.hingeJoint
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
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    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
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    Object.DestroyImmediate(Object)
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [AddComponentMenu("XR/Locomotion/Snap Turn Provider (Device-based)", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.0/api/UnityEngine.XR.Interaction.Toolkit.DeviceBasedSnapTurnProvider.html")]
    public class DeviceBasedSnapTurnProvider : SnapTurnProviderBase

    Properties

    controllers

    The XRControllers that allow SnapTurn. An XRController must be enabled in order to Snap Turn.

    Declaration
    public List<XRBaseController> controllers { get; set; }
    Property Value
    Type Description
    List<XRBaseController>

    deadZone

    The deadzone that the controller movement will have to be above to trigger a snap turn.

    Declaration
    public float deadZone { get; set; }
    Property Value
    Type Description
    Single

    turnUsage

    The 2D Input Axis on the controller devices that will be used to trigger a snap turn.

    Declaration
    public DeviceBasedSnapTurnProvider.InputAxes turnUsage { get; set; }
    Property Value
    Type Description
    DeviceBasedSnapTurnProvider.InputAxes

    Methods

    ReadInput()

    Reads the current value of the snap turn input.

    Declaration
    protected override Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    Overrides
    SnapTurnProviderBase.ReadInput()
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