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    Class MARSCamera

    The camera controller for MARS This behavior subscribes to IUsesCameraPose and IUsesCameraProjectionMatrix to update the main Camera and its Transform. It is automatically added to the camera when MARSSession sets itself up and must remain present in the scene for MARS to work.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    MARSCamera
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    [AddComponentMenu("")]
    [RequireComponent(typeof(Camera))]
    [MovedFrom("Unity.MARS.Behaviors")]
    public class MARSCamera : MonoBehaviour, IUsesCameraPose, IFunctionalitySubscriber<IProvidesCameraPose>, IUsesCameraProjectionMatrix, IFunctionalitySubscriber<IProvidesCameraProjectionMatrix>, IUsesFunctionalityInjection, IFunctionalitySubscriber<IProvidesFunctionalityInjection>, IFunctionalitySubscriber, ISimulatable

    Properties

    DisablePoseDriving

    If true, MARSCamera will not update the pose of its transform

    Declaration
    public bool DisablePoseDriving { get; set; }
    Property Value
    Type Description
    Boolean

    Explicit Interface Implementations

    IFunctionalitySubscriber<IProvidesCameraPose>.provider

    Declaration
    IProvidesCameraPose IFunctionalitySubscriber<IProvidesCameraPose>.provider { get; set; }
    Returns
    Type Description
    IProvidesCameraPose
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesCameraProjectionMatrix>.provider

    Declaration
    IProvidesCameraProjectionMatrix IFunctionalitySubscriber<IProvidesCameraProjectionMatrix>.provider { get; set; }
    Returns
    Type Description
    IProvidesCameraProjectionMatrix
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesFunctionalityInjection>.provider

    Declaration
    IProvidesFunctionalityInjection IFunctionalitySubscriber<IProvidesFunctionalityInjection>.provider { get; set; }
    Returns
    Type Description
    IProvidesFunctionalityInjection
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Extension Methods

    IUsesCameraPoseMethods.GetPose(IUsesCameraPose)
    IUsesCameraPoseMethods.SubscribePoseUpdated(IUsesCameraPose, Action<Pose>)
    IUsesCameraPoseMethods.UnsubscribePoseUpdated(IUsesCameraPose, Action<Pose>)
    IUsesCameraPoseMethods.SubscribeTrackingTypeChanged(IUsesCameraPose, Action<MRCameraTrackingState>)
    IUsesCameraPoseMethods.UnsubscribeTrackingTypeChanged(IUsesCameraPose, Action<MRCameraTrackingState>)
    IUsesCameraProjectionMatrixMethods.GetProjectionMatrix(IUsesCameraProjectionMatrix)
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