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    Class CinemachinePathBase

    Abstract base class for a world-space path, suitable for a camera dolly track.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachinePathBase
    CinemachinePath
    CinemachineSmoothPath
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    public abstract class CinemachinePathBase : MonoBehaviour

    Fields

    Name Description
    m_Appearance

    The settings that control how the path will appear in the editor scene view.

    m_Resolution

    Path samples per waypoint

    Properties

    Name Description
    DistanceCacheSampleStepsPerSegment

    When calculating the distance cache, sample the path this many times between points

    Looped

    True if the path ends are joined to form a continuous loop

    MaxPos

    The maximum value for the path position

    MinPos

    The minimum value for the path position

    PathLength

    Get the length of the path in distance units. If the distance cache is not valid, then calling this will trigger a potentially costly regeneration of the path distance cache

    Methods

    Name Description
    DistanceCacheIsValid()

    See whether the distance cache is valid. If it's not valid, then any call to GetPathLength() or ToNativePathUnits() will trigger a potentially costly regeneration of the path distance cache

    EvaluateOrientation(float)

    Get the orientation the curve at a point along the path.

    EvaluateOrientationAtUnit(float, PositionUnits)

    Get the orientation the curve at a point along the path.

    EvaluatePosition(float)

    Get a worldspace position of a point along the path

    EvaluatePositionAtUnit(float, PositionUnits)

    Get a worldspace position of a point along the path

    EvaluateTangent(float)

    Get the tangent of the curve at a point along the path.

    EvaluateTangentAtUnit(float, PositionUnits)

    Get the tangent of the curve at a point along the path.

    FindClosestPoint(Vector3, int, int, int)

    Find the closest point on the path to a given worldspace target point.

    FromPathNativeUnits(float, PositionUnits)

    Get the path position (in path units) corresponding to this distance along the path. If the distance cache is not valid, then calling this will trigger a potentially costly regeneration of the path distance cache

    InvalidateDistanceCache()

    Call this if the path changes in such a way as to affect distances or other cached path elements

    MaxUnit(PositionUnits)

    Get the maximum value, for the given unit type

    MinUnit(PositionUnits)

    Get the minimum value, for the given unit type

    StandardizePathDistance(float)

    Standardize a distance along the path based on the path length. If the distance cache is not valid, then calling this will trigger a potentially costly regeneration of the path distance cache

    StandardizePos(float)

    Get a standardized path position, taking spins into account if looped

    StandardizeUnit(float, PositionUnits)

    Standardize the unit, so that it lies between MinUmit and MaxUnit

    ToNativePathUnits(float, PositionUnits)

    Get the path position (in native path units) corresponding to the psovided value, in the units indicated. If the distance cache is not valid, then calling this will trigger a potentially costly regeneration of the path distance cache

    概要
    トップに戻る
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