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    Class CinemachineSmoothPath

    Defines a world-space path, consisting of an array of waypoints, each of which has position and roll settings. Bezier interpolation is performed between the waypoints, to get a smooth and continuous path. The path will pass through all waypoints, and (unlike CinemachinePath) first and second order continuity is guaranteed

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachinePathBase
    CinemachineSmoothPath
    Inherited Members
    CinemachinePathBase.m_Resolution
    CinemachinePathBase.m_Appearance
    CinemachinePathBase.StandardizePos(float)
    CinemachinePathBase.FindClosestPoint(Vector3, int, int, int)
    CinemachinePathBase.MinUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.MaxUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.StandardizeUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluatePositionAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateTangentAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateOrientationAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.DistanceCacheIsValid()
    CinemachinePathBase.PathLength
    CinemachinePathBase.StandardizePathDistance(float)
    CinemachinePathBase.ToNativePathUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.FromPathNativeUnits(float, CinemachinePathBase.PositionUnits)
    MonoBehaviour.IsInvoking()
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [AddComponentMenu("Cinemachine/CinemachineSmoothPath")]
    public class CinemachineSmoothPath : CinemachinePathBase

    Fields

    Name Description
    m_Looped

    If checked, then the path ends are joined to form a continuous loop

    m_Waypoints

    The waypoints that define the path. They will be interpolated using a bezier curve

    Properties

    Name Description
    DistanceCacheSampleStepsPerSegment

    When calculating the distance cache, sample the path this many times between points

    Looped

    True if the path ends are joined to form a continuous loop

    MaxPos

    The maximum value for the path position

    MinPos

    The minimum value for the path position

    Methods

    Name Description
    EvaluateOrientation(float)

    Get the orientation the curve at a point along the path.

    EvaluatePosition(float)

    Get a worldspace position of a point along the path

    EvaluateTangent(float)

    Get the tangent of the curve at a point along the path.

    InvalidateDistanceCache()

    Call this if the path changes in such a way as to affect distances or other cached path elements

    概要
    トップに戻る
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