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    Class CinemachinePath

    Defines a world-space path, consisting of an array of waypoints, each of which has position, tangent, and roll settings. Bezier interpolation is performed between the waypoints, to get a smooth and continuous path.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachinePathBase
    CinemachinePath
    Inherited Members
    CinemachinePathBase.m_Resolution
    CinemachinePathBase.m_Appearance
    CinemachinePathBase.StandardizePos(float)
    CinemachinePathBase.FindClosestPoint(Vector3, int, int, int)
    CinemachinePathBase.MinUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.MaxUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.StandardizeUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluatePositionAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateTangentAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateOrientationAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.InvalidateDistanceCache()
    CinemachinePathBase.DistanceCacheIsValid()
    CinemachinePathBase.PathLength
    CinemachinePathBase.StandardizePathDistance(float)
    CinemachinePathBase.ToNativePathUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.FromPathNativeUnits(float, CinemachinePathBase.PositionUnits)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [AddComponentMenu("Cinemachine/CinemachinePath")]
    public class CinemachinePath : CinemachinePathBase

    Fields

    Name Description
    m_Looped

    If checked, then the path ends are joined to form a continuous loop

    m_Waypoints

    The waypoints that define the path. They will be interpolated using a bezier curve

    Properties

    Name Description
    DistanceCacheSampleStepsPerSegment

    When calculating the distance cache, sample the path this many times between points

    Looped

    True if the path ends are joined to form a continuous loop

    MaxPos

    The maximum value for the path position

    MinPos

    The minimum value for the path position

    Methods

    Name Description
    EvaluateOrientation(float)

    Get the orientation the curve at a point along the path.

    EvaluatePosition(float)

    Get a worldspace position of a point along the path

    EvaluateTangent(float)

    Get the tangent of the curve at a point along the path.

    概要
    トップに戻る
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