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    Class CinemachineImpulseSource

    An event-driven class that broadcasts an impulse signal to listeners.

    This is the base class for custom impulse sources. It contains an impulse definition, where the characteristics of the impulse signal are defined.

    API methods are provided for actually broadcasting the impulse. Call these methods from your custom code, or hook them up to game events in the Editor.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineImpulseSource
    CinemachineCollisionImpulseSource
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
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    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
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    Component.SendMessage(string, object)
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    Object.Instantiate(Object, Vector3, Quaternion)
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    object.MemberwiseClone()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    public class CinemachineImpulseSource : MonoBehaviour

    Fields

    Name Description
    m_ImpulseDefinition

    This defines the complete impulse signal that will be broadcast.

    Methods

    Name Description
    GenerateImpulse()

    Broadcast the Impulse Signal onto the appropriate channels, with default velocity = (0, -1, 0), and a default position which is this transform's location.

    GenerateImpulse(float)

    Broadcast the Impulse Signal onto the appropriate channels, using a custom impact force, with the standard direction, and this transfom's position.

    GenerateImpulse(Vector3)

    Broadcast the Impulse Signal onto the appropriate channels, using a custom impact velocity, and this transfom's position.

    GenerateImpulseAt(Vector3, Vector3)

    Broadcast the Impulse Signal onto the appropriate channels, using a custom position and impact velocity

    概要
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