Class CinemachineCollisionImpulseSource
Generate an Impulse Event this object's Collider collides with something or its trigger zone is entered.
This component should be attached to a GameObject with a Collider or a Collider2D. Objects colliding with this (or entering its trigger zone if it's a trigger) will be filtered according to the layer and tag settings defined here, and if they pass the filter, they will cause an impulse event to be generated.
Inheritance
Inherited Members
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
public class CinemachineCollisionImpulseSource : CinemachineImpulseSource
Fields
Name | Description |
---|---|
m_IgnoreTag | No Impulse evemts will be generated for collisions with objects having these tags |
m_LayerMask | Only collisions with objects on these layers will generate Impulse events. |
m_ScaleImpactWithMass | If checked, signal amplitude will be multiplied by the mass of the impacting object |
m_ScaleImpactWithSpeed | If checked, signal amplitude will be multiplied by the speed of the impacting object |
m_UseImpactDirection | If checked, signal direction will be affected by the direction of impact |