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    Class RigBuilder

    RigBuilder is the root component that holds the Rigs that create an Animation Rigging hierarchy. Its purpose is to create the PlayableGraph that will be used in the associated Animator component to animate a character with constraints.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    RigBuilder
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
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    Component.SendMessage(String)
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    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
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    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
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    Component.collider2D
    Component.hingeJoint
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    Object.GetInstanceID()
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    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
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    Object.FindObjectsOfType(Type)
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    Object.FindSceneObjectsOfType(Type)
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    Object.hideFlags
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    [RequireComponent(typeof(Animator))]
    [DisallowMultipleComponent]
    [ExecuteInEditMode]
    [AddComponentMenu("Animation Rigging/Setup/Rig Builder")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/RiggingWorkflow.html#rig-builder-component")]
    public class RigBuilder : MonoBehaviour, IAnimationWindowPreview, IRigEffectorHolder

    Fields

    onAddRigBuilder

    Notification callback that is sent whenever a RigBuilder calls OnEnable.

    Declaration
    public static RigBuilder.OnAddRigBuilderCallback onAddRigBuilder
    Field Value
    Type Description
    RigBuilder.OnAddRigBuilderCallback

    onRemoveRigBuilder

    Notification callback that is sent whenever a RigBuilder calls OnDisable.

    Declaration
    public static RigBuilder.OnRemoveRigBuilderCallback onRemoveRigBuilder
    Field Value
    Type Description
    RigBuilder.OnRemoveRigBuilderCallback

    Properties

    graph

    Retrieves the PlayableGraph created by this RigBuilder.

    Declaration
    public PlayableGraph graph { get; }
    Property Value
    Type Description
    PlayableGraph

    layers

    Returns a list of RigLayer associated to this RigBuilder.

    Declaration
    public List<RigLayer> layers { get; set; }
    Property Value
    Type Description
    List<RigLayer>

    Methods

    Build()

    Builds the RigBuilder PlayableGraph.

    Declaration
    public bool Build()
    Returns
    Type Description
    Boolean

    Returns true if the RigBuilder has created a valid PlayableGraph. Returns false otherwise.

    Build(PlayableGraph)

    Builds the RigBuilder playable nodes in an external PlayableGraph.

    Declaration
    public bool Build(PlayableGraph graph)
    Parameters
    Type Name Description
    PlayableGraph graph

    Destination PlayableGraph.

    Returns
    Type Description
    Boolean

    Returns true if the RigBuilder has created Playable nodes. Returns false otherwise.

    BuildPreviewGraph(PlayableGraph, Playable)

    Appends custom Playable nodes to the animation previewer PlayableGraph.

    Declaration
    public Playable BuildPreviewGraph(PlayableGraph graph, Playable inputPlayable)
    Parameters
    Type Name Description
    PlayableGraph graph

    The animation previewer PlayableGraph

    Playable inputPlayable

    The current root of the PlayableGraph

    Returns
    Type Description
    Playable
    Implements
    IAnimationWindowPreview.BuildPreviewGraph(PlayableGraph, Playable)

    Clear()

    Destroys the RigBuilder PlayableGraph and frees associated RigLayers memory.

    Declaration
    public void Clear()

    Evaluate(Single)

    Updates the RigBuilder layers and evaluates the PlayableGraph manually.

    Declaration
    public void Evaluate(float deltaTime)
    Parameters
    Type Name Description
    Single deltaTime

    The time in seconds by which to advance the RigBuilder PlayableGraph.

    Examples

    Manually evaluate the RigBuilder in LateUpdate.

        [RequireComponent(typeof(RigBuilder))]
    public class CustomRigBuilderEvaluator : MonoBehaviour
    {
        private RigBuilder m_RigBuilder;
    
        void OnEnable()
        {
            m_RigBuilder = GetComponent<RigBuilder>();
    
            // Disable the RigBuilder and set its PlayableGraph to manual update mode
            // to let the script evaluate it instead.
            m_RigBuilder.enabled = false;
            if (m_RigBuilder.Build())
            {
                m_RigBuilder.graph.SetTimeUpdateMode(DirectorUpdateMode.Manual);
            }
        }
    
        void LateUpdate()
        {
            m_RigBuilder.Evaluate(Time.deltaTime);
        }
    }

    StartPreview()

    Notification callback when the animation previewer starts previewing an AnimationClip.

    Declaration
    public void StartPreview()
    Implements
    IAnimationWindowPreview.StartPreview()
    Remarks

    This is called by the Animation Window or the Timeline Editor.

    StopPreview()

    Notification callback when the animation previewer stops previewing an AnimationClip.

    Declaration
    public void StopPreview()
    Implements
    IAnimationWindowPreview.StopPreview()
    Remarks

    This is called by the Animation Window or the Timeline Editor.

    SyncLayers()

    Synchronizes rigs and constraints with scene values. This must be called before evaluating the PlayableGraph.

    Declaration
    public void SyncLayers()
    Examples

    Synchronizing layers before evaluating a PlayableGraph created outside the RigBuilder in LateUpdate.

        [RequireComponent(typeof(RigBuilder))]
    public class CustomPlayableGraphEvaluator : MonoBehaviour
    {
        private RigBuilder m_RigBuilder;
        private PlayableGraph m_PlayableGraph;
    
        void OnEnable()
        {
            m_RigBuilder = GetComponent<RigBuilder>();
            m_PlayableGraph = PlayableGraph.Create();
            m_PlayableGraph.SetTimeUpdateMode(DirectorUpdateMode.Manual);
    
            m_RigBuilder.Build(m_PlayableGraph);
        }
    
        void OnDisable()
        {
            if (m_PlayableGraph.IsValid())
                m_PlayableGraph.Destroy();
        }
    
        void LateUpdate()
        {
            m_RigBuilder.SyncLayers();
            m_PlayableGraph.Evaluate(Time.deltaTime);
        }
    }
    See Also
    Build(PlayableGraph)
    SyncSceneToStreamAttribute
    Update(TJob, TData)

    UpdatePreviewGraph(PlayableGraph)

    Notification callback when the animation previewer updates its PlayableGraph before sampling an AnimationClip.

    Declaration
    public void UpdatePreviewGraph(PlayableGraph graph)
    Parameters
    Type Name Description
    PlayableGraph graph

    The animation previewer PlayableGraph

    Implements
    IAnimationWindowPreview.UpdatePreviewGraph(PlayableGraph)
    Remarks

    This is called by the Animation Window or the Timeline Editor.

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