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    Class SyncSceneToStreamAttribute

    The [SyncSceneToStream] attribute can be used to ensure constraints properties are read from the scene and written back in the AnimationStream if they were not previously animated. Supported value types are: Float, Int, Bool, Vector2, Vector3, Vector4, Quaternion, Vector3Int, Vector3Bool, Transform, Transform[], WeightedTransform and WeightedTransformArray.

    Inheritance
    Object
    Attribute
    SyncSceneToStreamAttribute
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    [AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
    public sealed class SyncSceneToStreamAttribute : Attribute, _Attribute
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