public void SetTexture (int kernelIndex, string name, Texture texture);
public void SetTexture (int kernelIndex, int nameID, Texture texture);


kernelIndex For which kernel the texture is being set. See FindKernel.
nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
name Name of the buffer variable in shader code.
texture Texture to set.


Set a texture parameter.

This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRandomWrite.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

See Also: FindKernel, See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetVector, SetVectorArray., RenderTexture.enableRandomWrite.