public void SetBuffer (int kernelIndex, string name, ComputeBuffer buffer);
public void SetBuffer (int kernelIndex, int nameID, ComputeBuffer buffer);


kernelIndex For which kernel the buffer is being set. See FindKernel.
nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
name Name of the buffer variable in shader code.
buffer Buffer to set.


Sets an input or output compute buffer.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.