public void SetMatrix (string name, Matrix4x4 val);
public void SetMatrix (int nameID, Matrix4x4 val);

Parámetros

name Variable name in shader code.
nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
val Value to set.

Descripción

Set a Matrix parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrixArray, SetTexture, SetVector, SetVectorArray.