public void SetFloats (string name, params float[] values);
public void SetFloats (int nameID, params float[] values);


name Array variable name in the shader code.
nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
values Value array to set.


Set multiple consecutive float parameters at once.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules and cross-platform compatibility.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.