Version: Unity 6.0 (6000.0)
语言 : 中文
URP 粒子无光照着色材质 Inspector 窗口参考
Canvas shader graph reference for URP

Shader graph material Inspector window reference for URP

Explore the properties and behaviors of the default shader graph materials in the Universal Render Pipeline (URP), in the Assets > Create > Shader Graph > URP menu.

For more information about shader graph, refer to Shader Graph.

Topic Description
Lit shader graph reference Explore the properties and settings you can use to customize the default Lit shader graph.
Unlit shader graph reference Explore the properties and settings you can use to customize the default Unlit shader graph.
Sprite Custom Lit shader graph reference Explore the properties and settings you can use to provide custom lighting for 2D sprites.
Sprite Unlit shader graph reference Explore the properties and settings of the default shader graph for unlit 2D sprites.
Sprite Lit shader graph reference Explore the properties and settings of the default shader graph for lit 2D sprites.
Decal shader graph reference Explore the properties and settings you can use to customize the default Decal shader graph.
Canvas shader graph reference Explore the properties and settings you can use to apply Canvas shader graph materials to user interface elements you create using the Unity__ UI__(即用户界面,User Interface)让用户能够与您的应用程序进行交互。Unity 目前支持三种 UI 系统。更多信息
See in Glossary
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Fullscreen shader graph reference Explore the properties and settings you can use to customize the default Fullscreen shader graph.
Six Way shader graph reference Explore the properties and settings you can use to customize the default Six Way shader graph.

Additional resources

URP 粒子无光照着色材质 Inspector 窗口参考
Canvas shader graph reference for URP