Version: Unity 6.0 (6000.0)
언어 : 한국어
URP의 파티클 언릿 셰이더 머티리얼 인스펙터 창 레퍼런스
Canvas shader graph reference for URP

Shader graph material Inspector window reference for URP

Explore the properties and behaviors of the default shader graph materials in the Universal Render Pipeline (URP), in the Assets > Create > Shader Graph > URP menu.

For more information about shader graph, refer to Shader Graph.

Topic Description
Lit shader graph reference Explore the properties and settings you can use to customize the default Lit shader graph.
Unlit shader graph reference Explore the properties and settings you can use to customize the default Unlit shader graph.
Sprite Custom Lit shader graph reference Explore the properties and settings you can use to provide custom lighting for 2D sprites.
Sprite Unlit shader graph reference Explore the properties and settings of the default shader graph for unlit 2D sprites.
Sprite Lit shader graph reference Explore the properties and settings of the default shader graph for lit 2D sprites.
Decal shader graph reference Explore the properties and settings you can use to customize the default Decal shader graph.
Canvas shader graph reference Explore the properties and settings you can use to apply Canvas shader graph materials to user interface elements you create using the Unity__ UI__(사용자 인터페이스) 사용자가 애플리케이션과 상호 작용하도록 해 줍니다. Unity는 현재 3개의 UI 시스템을 지원합니다. 자세한 정보
See in Glossary
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Fullscreen shader graph reference Explore the properties and settings you can use to customize the default Fullscreen shader graph.
Six Way shader graph reference Explore the properties and settings you can use to customize the default Six Way shader graph.

Additional resources

URP의 파티클 언릿 셰이더 머티리얼 인스펙터 창 레퍼런스
Canvas shader graph reference for URP