Use a panoramic video to create a more immersive environment in your application.
To set up a panoramic video for use in Unity, follow these steps:
To create a Video Player component from your panoramic video:
By default, this sets up the component to play the video full-screen for the default Camera. Press Play to view this.
To render an equirectangular video to a render texture, you must change the default behavior of the video player. To do this, use the following steps:
The video doesn’t render in the Game window, but you can select the render texture asset to check its content updates with each video frame.
Note: Sometimes the asset preview fails to refresh automatically and doesn’t display the video’s content. To fix this you might need to force a__ UI__(即用户界面,User Interface)让用户能够与您的应用程序进行交互。Unity 目前支持三种 UI 系统。更多信息
See in Glossary update, for example move your mouse or click on a button.
If your video has a cubemap layout, you can render the video directly to a render texture cube instead of a 2D render texture. This is better for performance and is more suited to game engines.
To set this up:
With this setup, the video player assumes that the source video contains a cube map in either a cross or a strip layout (which it uses the video aspect ratio to determine). The video player then fills out the render texture’s faces with the correct cube faces.
Once your video player contains your panoramic video as a render texture, you can display your video’s content on the surface of a__ GameObject__Unity 场景中的基础对象,可以表示角色、道具、风景、摄像机、路径点等。GameObject 的功能由所附的组件决定。更多信息
See in Glossary or skybox.
To display the content on a GameObject, drag your render texture onto the object. This creates a new material that contains the render texture as its texture. When the Video Player plays the video, it will display on the object.
For information on how to set a panoramic video as a skybox, refer to Set up a panoramic video as a skybox.