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    Class SessionRecordingInfo

    Holds metadata about an MR session recording

    Inheritance
    Object
    Object
    ScriptableObject
    SessionRecordingInfo
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    public class SessionRecordingInfo : ScriptableObject

    Properties

    CloudResourceId

    Declaration
    public string CloudResourceId { get; set; }
    Property Value
    Type Description
    String

    ControlsMarsLifecycle

    Whether the time in recording playback maps 1:1 with MARS Time in Simulation

    Declaration
    public bool ControlsMarsLifecycle { get; }
    Property Value
    Type Description
    Boolean

    DefaultExtrapolationMode

    The wrap mode that the Playable Director will be set to use when the recording is set up in simulation

    Declaration
    public DirectorWrapMode DefaultExtrapolationMode { get; set; }
    Property Value
    Type Description
    DirectorWrapMode

    DisplayName

    Declaration
    public string DisplayName { get; }
    Property Value
    Type Description
    String

    HasVideo

    Whether this recording has a MarsVideoPlayableTrack

    Declaration
    public bool HasVideo { get; }
    Property Value
    Type Description
    Boolean

    Timeline

    The TimelineAsset containing data recording tracks

    Declaration
    public TimelineAsset Timeline { get; }
    Property Value
    Type Description
    TimelineAsset

    Methods

    AddDataRecording(DataRecording)

    Declaration
    public void AddDataRecording(DataRecording recording)
    Parameters
    Type Name Description
    DataRecording recording

    AddSyntheticEnvironment(GameObject)

    Declaration
    public void AddSyntheticEnvironment(GameObject environmentPrefab)
    Parameters
    Type Name Description
    GameObject environmentPrefab

    Create(TimelineAsset)

    Creates an instance of a SessionRecordingInfo referencing a TimelineAsset

    Declaration
    public static SessionRecordingInfo Create(TimelineAsset timeline)
    Parameters
    Type Name Description
    TimelineAsset timeline

    The TimelineAsset containing data recording tracks

    Returns
    Type Description
    SessionRecordingInfo

    The created SessionRecordingInfo instance

    GetDataRecordings(List<DataRecording>)

    Declaration
    public void GetDataRecordings(List<DataRecording> dataRecordings)
    Parameters
    Type Name Description
    List<DataRecording> dataRecordings

    GetSyntheticEnvironments(List<GameObject>)

    Declaration
    public void GetSyntheticEnvironments(List<GameObject> environments)
    Parameters
    Type Name Description
    List<GameObject> environments
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