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    Class DataRecording

    Holds information about MR data recorded to a Timeline

    Inheritance
    Object
    Object
    ScriptableObject
    DataRecording
    CameraPoseRecording
    PointCloudRecording
    PlaneFindingRecording
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    public abstract class DataRecording : ScriptableObject

    Methods

    SetupDataProviders(PlayableDirector, List<IFunctionalityProvider>)

    Creates recorded data providers and hooks them up to the Timeline. Provider game objects should be created using GameObjectUtils.Create for compatibility with simulation.

    Declaration
    public abstract void SetupDataProviders(PlayableDirector director, List<IFunctionalityProvider> providers)
    Parameters
    Type Name Description
    PlayableDirector director

    Playable Director that should be used to hook up providers to the Timeline

    List<IFunctionalityProvider> providers

    List to be filled out with newly created providers

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