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    Class SemanticTagCondition

    Represents a situation that depends on the existence or lack of a certain trait

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ConditionBase
    Condition
    Condition<Boolean>
    SemanticTagCondition
    Inherited Members
    Condition.traitName
    ConditionBase.proxy
    ConditionBase.drawWarning
    ConditionBase.OnValidate()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    [ComponentTooltip("Requires the object to have or lack the specified trait.")]
    [MonoBehaviourComponentMenu(typeof(SemanticTagCondition), "Condition/Semantic Tag")]
    [CreateFromDataOptions(0, true)]
    public class SemanticTagCondition : Condition<bool>, ISimulatable, ISemanticTagCondition, ICondition<bool>, ICondition, IConditionBase, IRequiresTraits<bool>, IRequiresTraits, ICreateFromData

    Properties

    matchRule

    Declaration
    public SemanticTagMatchRule matchRule { get; set; }
    Property Value
    Type Description
    SemanticTagMatchRule
    Implements
    ISemanticTagCondition.matchRule

    Methods

    FormatDataString(TraitDataSnapshot)

    Declaration
    public string FormatDataString(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Returns
    Type Description
    String
    Implements
    ICreateFromData.FormatDataString(TraitDataSnapshot)

    GetConditionRatingForData(TraitDataSnapshot)

    Declaration
    public float GetConditionRatingForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Returns
    Type Description
    Single
    Implements
    ICreateFromData.GetConditionRatingForData(TraitDataSnapshot)

    GetRequiredTraits()

    Declaration
    public override TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]
    Overrides
    Condition.GetRequiredTraits()
    Implements
    IRequiresTraits.GetRequiredTraits()

    IncludeData(TraitDataSnapshot)

    Declaration
    public void IncludeData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Implements
    ICreateFromData.IncludeData(TraitDataSnapshot)

    OptimizeForData(TraitDataSnapshot)

    Declaration
    public void OptimizeForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Implements
    ICreateFromData.OptimizeForData(TraitDataSnapshot)

    RateDataMatch(ref Boolean)

    Declaration
    public override float RateDataMatch(ref bool data)
    Parameters
    Type Name Description
    Boolean data
    Returns
    Type Description
    Single
    Overrides
    Unity.MARS.Condition<System.Boolean>.RateDataMatch(System.Boolean)
    Implements
    ICondition<T>.RateDataMatch(ref T)

    SetTraitName(String)

    Declaration
    public void SetTraitName(string newName)
    Parameters
    Type Name Description
    String newName

    Extension Methods

    IRequiresTraitsMethods.TryGetTraitValue<T>(IRequiresTraits<T>, Int32, String, out T)
    IRequiresTraitsMethods.TryGetAllTraitsWithSemanticTag<T>(IRequiresTraits<T>, String, String, out Dictionary<Int32, T>)
    IRequiresTraitsMethods.ForEachContextIdWithTrait<T>(IRequiresTraits<T>, String, Action<Int32>)
    IConditionGenericMethods.PassesCondition<T>(ICondition<T>, ref T)
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