docs.unity3d.com
    显示 / 隐藏目录

    Class PlaneSizeCondition

    Represents a situation where a given plane must have a size within a certain range

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ConditionBase
    Condition
    Condition<Vector2>
    BoundedRangeCondition<Vector2>
    PlaneSizeCondition
    Inherited Members
    BoundedRangeCondition<Vector2>.m_MinBounded
    BoundedRangeCondition<Vector2>.m_MaxBounded
    BoundedRangeCondition<Vector2>.m_RatingConfig
    BoundedRangeCondition<Vector2>.ratingConfig
    BoundedRangeCondition<Vector2>.minBounded
    BoundedRangeCondition<Vector2>.maxBounded
    BoundedRangeCondition<Vector2>.OnRatingConfigChange()
    BoundedRangeCondition<Vector2>.ScaleParameters(Single)
    Condition.traitName
    ConditionBase.proxy
    ConditionBase.drawWarning
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    [DisallowMultipleComponent]
    [ComponentTooltip("Requires the object to be a plane within the specified size range.")]
    [MonoBehaviourComponentMenu(typeof(PlaneSizeCondition), "Condition/Plane Size")]
    [CreateFromDataOptions(1, true)]
    public class PlaneSizeCondition : BoundedRangeCondition<Vector2>, ISimulatable, ICondition<Vector2>, ICondition, IConditionBase, IRequiresTraits<Vector2>, IRequiresTraits, IConfigurableMatchRating, IRangeBoundingOptions, ISpatialCondition, ICreateFromData, IAdjustableComponent

    Properties

    Adjusting

    Declaration
    public bool Adjusting { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IAdjustableComponent.Adjusting

    maximumSize

    Maximum size of the plane's extents

    Declaration
    public Vector2 maximumSize { get; set; }
    Property Value
    Type Description
    Vector2

    minimumSize

    Minimum size of the plane's extents

    Declaration
    public Vector2 minimumSize { get; set; }
    Property Value
    Type Description
    Vector2

    noMinMaxWarning

    Declaration
    public bool noMinMaxWarning { get; }
    Property Value
    Type Description
    Boolean

    smallMinMaxRangeWarning

    Declaration
    public bool smallMinMaxRangeWarning { get; }
    Property Value
    Type Description
    Boolean

    Methods

    FormatDataString(TraitDataSnapshot)

    Declaration
    public string FormatDataString(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Returns
    Type Description
    String
    Implements
    ICreateFromData.FormatDataString(TraitDataSnapshot)

    GetConditionRatingForData(TraitDataSnapshot)

    Declaration
    public float GetConditionRatingForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Returns
    Type Description
    Single
    Implements
    ICreateFromData.GetConditionRatingForData(TraitDataSnapshot)

    GetRequiredTraits()

    Declaration
    public override TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]
    Overrides
    Condition.GetRequiredTraits()

    IncludeData(TraitDataSnapshot)

    Declaration
    public void IncludeData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Implements
    ICreateFromData.IncludeData(TraitDataSnapshot)

    OnEnable()

    Declaration
    public void OnEnable()

    OnValidate()

    Declaration
    public override void OnValidate()
    Overrides
    ConditionBase.OnValidate()

    OptimizeForData(TraitDataSnapshot)

    Declaration
    public void OptimizeForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Implements
    ICreateFromData.OptimizeForData(TraitDataSnapshot)

    RateDataMatch(ref Vector2)

    Declaration
    public override float RateDataMatch(ref Vector2 data)
    Parameters
    Type Name Description
    Vector2 data
    Returns
    Type Description
    Single
    Overrides
    Unity.MARS.Condition<UnityEngine.Vector2>.RateDataMatch(UnityEngine.Vector2)

    Events

    AdjustingChanged

    Declaration
    public event Action<bool> AdjustingChanged
    Event Type
    Type Description
    Action<Boolean>
    Implements
    IAdjustableComponent.AdjustingChanged

    HandleChanged

    Declaration
    public event Action HandleChanged
    Event Type
    Type Description
    Action

    HandleChangeEnded

    Declaration
    public event Action HandleChangeEnded
    Event Type
    Type Description
    Action

    Extension Methods

    IRequiresTraitsMethods.TryGetTraitValue<T>(IRequiresTraits<T>, Int32, String, out T)
    IRequiresTraitsMethods.TryGetAllTraitsWithSemanticTag<T>(IRequiresTraits<T>, String, String, out Dictionary<Int32, T>)
    IRequiresTraitsMethods.ForEachContextIdWithTrait<T>(IRequiresTraits<T>, String, Action<Int32>)
    IConditionGenericMethods.PassesCondition<T>(ICondition<T>, ref T)
    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)