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    Class PlacementOverride

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    PlacementOverride
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.InvokeRepeating(String, Single, Single)
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    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
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    Behaviour.enabled
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    Namespace: Unity.MARS
    Syntax
    public class PlacementOverride : MonoBehaviour

    Properties

    axisOverride

    Declaration
    public AxisEnum axisOverride { get; }
    Property Value
    Type Description
    AxisEnum

    axisOverrideVector

    If there is an axis override, then this will contain that value, otherwise it will be null

    Declaration
    public Vector3 axisOverrideVector { get; }
    Property Value
    Type Description
    Vector3

    orientToSurfaceOverride

    If not set to None, objects placed on this target will always use the specified setting for orienting to the surface

    Declaration
    public bool orientToSurfaceOverride { get; }
    Property Value
    Type Description
    Boolean

    snapToPivotOverride

    If not set to None, objects placed on this target will always use the specified setting for snapping to the pivot

    Declaration
    public bool snapToPivotOverride { get; }
    Property Value
    Type Description
    Boolean

    useAxisOverride

    Declaration
    public bool useAxisOverride { get; }
    Property Value
    Type Description
    Boolean

    useOrientToSurfaceOverride

    Declaration
    public bool useOrientToSurfaceOverride { get; }
    Property Value
    Type Description
    Boolean

    useSnapToPivotOverride

    Declaration
    public bool useSnapToPivotOverride { get; }
    Property Value
    Type Description
    Boolean
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