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    Class HeightAboveFloorCondition

    Represents a situation where a given plane must be within a certain height off the floor

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ConditionBase
    Condition
    Condition<Single>
    HeightAboveFloorCondition
    Inherited Members
    Condition.traitName
    ConditionBase.proxy
    ConditionBase.drawWarning
    ConditionBase.OnValidate()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    [DisallowMultipleComponent]
    [ComponentTooltip("Requires the object be raised above the floor.")]
    [MonoBehaviourComponentMenu(typeof(HeightAboveFloorCondition), "Condition/Height Above Floor")]
    [CreateFromDataOptions(0, false)]
    public class HeightAboveFloorCondition : Condition<float>, ISimulatable, ICondition<float>, ICondition, IConditionBase, IRequiresTraits<float>, IRequiresTraits, ICreateFromData

    Methods

    FormatDataString(TraitDataSnapshot)

    Declaration
    public string FormatDataString(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Returns
    Type Description
    String
    Implements
    ICreateFromData.FormatDataString(TraitDataSnapshot)

    GetConditionRatingForData(TraitDataSnapshot)

    Declaration
    public float GetConditionRatingForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Returns
    Type Description
    Single
    Implements
    ICreateFromData.GetConditionRatingForData(TraitDataSnapshot)

    GetRequiredTraits()

    Declaration
    public override TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]
    Overrides
    Condition.GetRequiredTraits()

    IncludeData(TraitDataSnapshot)

    Declaration
    public void IncludeData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Implements
    ICreateFromData.IncludeData(TraitDataSnapshot)

    OptimizeForData(TraitDataSnapshot)

    Declaration
    public void OptimizeForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data
    Implements
    ICreateFromData.OptimizeForData(TraitDataSnapshot)

    RateDataMatch(ref Single)

    Declaration
    public override float RateDataMatch(ref float height)
    Parameters
    Type Name Description
    Single height
    Returns
    Type Description
    Single
    Overrides
    Unity.MARS.Condition<System.Single>.RateDataMatch(System.Single)

    Extension Methods

    IRequiresTraitsMethods.TryGetTraitValue<T>(IRequiresTraits<T>, Int32, String, out T)
    IRequiresTraitsMethods.TryGetAllTraitsWithSemanticTag<T>(IRequiresTraits<T>, String, String, out Dictionary<Int32, T>)
    IRequiresTraitsMethods.ForEachContextIdWithTrait<T>(IRequiresTraits<T>, String, Action<Int32>)
    IConditionGenericMethods.PassesCondition<T>(ICondition<T>, ref T)
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