Class ActionBasedContinuousTurnProvider
Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified input action.
Inheritance
ActionBasedContinuousTurnProvider
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit
Syntax
[AddComponentMenu("XR/Locomotion/Continuous Turn Provider (Action-based)", 11)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.0/api/UnityEngine.XR.Interaction.Toolkit.ActionBasedContinuousTurnProvider.html")]
public class ActionBasedContinuousTurnProvider : ContinuousTurnProviderBase
Properties
leftHandTurnAction
The Input System Action that Unity uses to read Turn data from the left hand controller. Must be a Value Vector2Control Control.
Declaration
public InputActionProperty leftHandTurnAction { get; set; }
Property Value
Type | Description |
---|---|
InputActionProperty |
rightHandTurnAction
The Input System Action that Unity uses to read Turn data from the right hand controller. Must be a Value Vector2Control Control.
Declaration
public InputActionProperty rightHandTurnAction { get; set; }
Property Value
Type | Description |
---|---|
InputActionProperty |
Methods
OnDisable()
See MonoBehaviour.
Declaration
protected void OnDisable()
OnEnable()
See MonoBehaviour.
Declaration
protected void OnEnable()
ReadInput()
Reads the current value of the turn input.
Declaration
protected override Vector2 ReadInput()
Returns
Type | Description |
---|---|
Vector2 | Returns the input vector, such as from a thumbstick. |