docs.unity3d.com
    Show / Hide Table of Contents

    Working with debug messages

    You can use debug nodes to see the result of a code segment inside the Unity console. For example, attaching a Debug node to a Variable node outputs the value of the variable.

    Tip

    Debugs are a useful tool when prototyping.

    To create a debug message

    Important

    Remove or disconnect the debugs from the graphs before producing the final executable.

    1. Add a Script Machine component to the GameObject.
    2. Select Edit Graph.
    3. Do one of the following:
      • Use the starting events that are created with the script machine.
      • Add an event node to the graph.
    4. Drag and release from the node port.
      The fuzzy finder appears.
    5. In the finder field, enter “Log”.
      A list of Debug nodes appears.
    6. Select the relevant debug message type you want to use (for example Log(Message), Log Error(Message) or Log Warning(Message)).
      The select Debug node is placed in the graph and linked to the event.
    7. Drag and release from the Debug green (output) port.
      The fuzzy finder appears.
    8. In the list, select the String node.
      A String node appears on the graph, connected to the Debug node.v Enter the debug message in the string node.
    Tip

    You can link variables or GameObjects other than a string to the port to see the value in the console.

    Whenever the graph is run and the Event is fired, the debug node executes and the text in the String appears in the console.

    Note

    The debug bar indicates the number of messages of each debug type (in the following order Message, Error, Warning).

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023