On Mouse Up node
Note
The On Mouse Up node is an Input Manager node. For more information about how to use the Input Manager with Visual Scripting, see Capture user input in an application.
The On Mouse Up node listens for a user to release their mouse button after they click a Collider in your application. It triggers the next node connected to it after the action occurs in the application. It doesn't send or receive any other data.
The user can release their mouse button anywhere in your application to trigger the On Mouse Up node. If you want the node to trigger after the user releases the mouse button over the same Collider specified in the node's Target, use the On Mouse Up As Button node instead.
Fuzzy finder category
The On Mouse Up node is in the Events > Input category in the fuzzy finder.
Inputs
The On Mouse Up node has one input port:
Name | Type | Description |
---|---|---|
Target | GameObject | The GameObject the user needs to click with their mouse button to have the On Mouse Up node listen for a mouse button release action. The user can release their mouse button anywhere to trigger the On Mouse Up node, but they must click the GameObject specified as the Target. |
Additional node settings
The On Mouse Up node has additional settings. Access these settings from the Graph Inspector:
Name | Type | Description |
---|---|---|
Coroutine | Toggle | Enable Coroutine if you want Visual Scripting to run this node and any of its connected nodes as a coroutine. Coroutine nodes don't execute all their code in a single frame, so they can spread an effect over several frames. Coroutines can also help optimize your code. For more information on coroutines, see the Unity User Manual section on Coroutines. |
Outputs
The On Mouse Up node has one output port:
Name | Type | Description |
---|---|---|
Trigger | Output Trigger | The control output port. Make a connection to specify what Visual Scripting should do after the configured Input event occurs in your application. |
Example graph usage
In the following example, the On Mouse Up node adds a force to a GameObject based on the user's mouse position when they release their mouse button. The On Mouse Up node triggers a Camera Screen To World Point node to get the user's mouse position, before it sends the X value of the mouse to a Rigidbody Add Force node to move the GameObject.
When the user clicks on the sphere in the middle of the scene and releases their mouse button, the sphere moves towards their mouse location.
Related nodes
The following nodes are related or similar to the On Mouse Up node: