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    Changelog

    All notable changes to this project will be documented in this file. The format is based on Keep a Changelog

    [1.7.8] - 2022-02-22

    Fixed

    • Handle ReflectionTypeLoadException for TypeUtility to remove warning BOLT-1900
    • Fixed drag inconsistency in Graph Variables BOLT-2113
    • Fixed exception after creating a graph from the Welcome Window on Linux BOLT-1828
    • Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered
    • Fixed exception thrown after changing Hierarchy selection after removing Saved variable BOLT-1919
    • Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting BOLT-2052
    • Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
    • Fixed zooming out in the Graph to be relative to the mouse cursor BOLT-1667
    • Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed.
    • Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
    • Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted BOLT-1457
    • Fixed Scene variables drag and drop in graph having wrong scope BOLT-2247

    Changed

    • Small optimization of load times involving generic types.
    • Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs BOLT-2288

    Added

    • TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library
    • Added highlight to new VS graph drop down items BOLT-2205
    • Added margins to the UI for project settings and editor preferences

    [1.7.7] - 2021-11-23

    Fixed

    • Fix an NullException error that occurs when creating a Variable right after project initialization.
    • Fix Visual scripting naming in Project Settings and listener.
    • Scene is marked as dirty when a graph is created on a new or exiting GameObject BOLT-1860
    • Fix Flow Variables missing icon
    • Improved node regeneration speed
    • Fix null texture error when switching platform after a build failure
    • Fix null texture error when entering play mode
    • Fix Linux build failing when run from command line
    • Fix Editor Assemblies not detected correctly at Codebase initialization
    • Fix Wait nodes naming inconsistency BOLT-1886
    • Fix constant being stripped in IL2CPP builds BOLT-1638
    • TryConvert now returns true when the conversion was successful BOLT-2105
    • Fix Input system by using correct Input API BOLT-2078

    [1.7.6] - 2021-11-05

    Fixed

    • Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run.

    [1.7.5] - 2021-08-30

    Changed

    • Removed unused Preferences
    • Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
    • Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project

    Fixed

    • Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
    • Fixed the missing arrow when the "Transition End Arrow" is on. BOLT-1535
    • Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen"
    • Fixed duplicate variable error. BOLT-1569
    • Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. BOLT-1648
    • Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls BOLT-1530
    • Fixed missing AOT prebuild step when building an IL2CPP project in batchmode BOLT-1649
    • Restored a public icon set API in UnitPortDescription.cs that was by mistake
    • Fixed il2cpp crash caused by a recursion of the machine states in itself when AOTstubs is generating.BOLT-1656

    [1.7.3] - 2021-06-30

    Changed

    • Removed unused Preferences
    • Renamed preference "Update Units Automatically" to "Update Nodes Automatically"

    Fixed

    • Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
    • Fixed custom units not appearing in the finder

    [1.7.2] - 2021-05-17

    Changed

    • NotEquals node in non-scalar mode is now consistent with Equals

    Fixed

    • Fixed long values not preserved in literal nodes.
    • Fixed root icons in breadcrumbs in the graph editor window. BOLT-1290
    • Fixed graph nodes icons
    • Fixed project settings will not show when looking for graphs
    • Fixed exception when user double clicks on a graph
    • Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time.

    [1.7.1] - 2021-05-07

    Removed

    • For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly

    Changed

    • Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor
    • Variables Saver GameObject no longer appears until a variable is created or changed. BOLT-1343
    • Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names.
    • All internal plugin and product versions have been normalized to use the package version.
    • NotEquals node in non-scalar mode is now consistent with Equals
    • SuperUnits have been renamed into Subgraphs
    • No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d
    • ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window.
    • Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update.
    • Moved project settings from Assets directory to the ProjectSettings directory in Unity projects
    • Renamed control schemes to Default/Alternate
    • The UI references to 'Unit' were changed to 'Node' without any change to the underlying types
    • Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions.
    • Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process
    • Various optimizations to reduce the duration of domain reloads

    Added

    • Added workflows to create new graphs directly from the Graph Window
    • SetScriptGraph node
    • SetStateGraph node
    • Support for RenamedFrom attribute on enum members
    • GetStateGraphs node
    • GetScriptGraphs node
    • GetScriptGraph node
    • GetStateGraph node
    • HasStateGraph node
    • HasScriptGraph node

    Fixed

    • Fixed the problem were on Linux the fuzzy window would remains above all others. BOLT-1197
    • There is no more crash when the user navigates quickly between fuzzy finder levels on Linux BOLT-1197
    • Fixed variable type turns to null when clicked outside of the graph
    • Fixed rearranging variables, if type is not set, it sets to the type that is bellow it
    • Lots of miscellaneous migration fixes and quality of life changes
    • Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit BOLT-1392

    [1.6.1] - 2021-03-30

    Fixed

    • Fixed bug caused by Editor API transitioning from private to public

    [1.6.0] - 2021-03-23

    Changed

    • Updated graph migration process

    [1.5.2] - 2021-03-05

    Changed

    • User interface updated
    • Names in different UI elements made to be more consistent with new naming schemes

    [1.5.1] - 2021-02-23

    Added

    • Warn the user when an Input System Package event is referencing an action of the wrong type for that event
    • A warning is raised when adding more than one Input unit in a SuperUnit
    • "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
    • A warning is raised when the step's default value of the For unit is set to 0.

    Fixed

    • Fixed "Restore to Defaults" buttons in the Project Settings window
    • Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
    • Fixed Visual Scripting Preferences being searchable BOLT-1218
    • Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
    • Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" BOLT-1159,
    • Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
    • Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
    • Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
    • Fixed Dropdown icon is not clipped with TextField under "Get Variable"
    • Fixed Scale groups when zoom is not at 1x
    • Fixed graph getting corrupted when adding "Get Action Map" unit
    • Fixed node description being sometimes clipped
    • Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
    • Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
    • Fixed resize cursor rect on group when graph window is zoomed
    • Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
    • Fixed error when executing "Fix Missing Scripts" in a HDRP project
    • Visual Scripting Preferences spacing has been adjusted to avoid overlaps
    • Fixed rendering of inactive ObjectFields
    • Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
    • Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
    • Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
    • FlowMachine type is now back in usable types.
    • Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
    • Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
    • Fixed error message when custom inspectors are generated
    • Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
    • Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
    • Fixed Object Variables tabs not updated when creating a Prefab
    • Fixed console errors when deleting a Prefab with a Visual Script
    • Fixed console errors when editing nested graphs during Play Mode
    • Fixed console errors when opening the standalone profiler window

    [1.5.1-pre.5] - 2021-01-20

    Changed

    • Removed code referring to an unused SceneManagement.PrefabStage API

    [1.5.1-pre.3] - 2020-12-07

    Added

    • Added Visual Scripting as built-in package as of Unity 2021.1
    • Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
    • Added AOT Pre-Compile to automatically run when building AOT platforms
    • Improved UI for deprecated built-in nodes
    • Added automatic unit generation the first time the graph window is opened ### Changed
    • Switched to delivering source instead of pre-built .NET 3/4 assemblies
    • Updated Documentation
    • Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
    • Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
    • Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
    • Renamed "Assembly Options" to "Node Library"
    • Renamed "Flow Graph" to "Script Graph"
    • Renamed "Flow Machine" to "Script Machine"
    • Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
    • Renamed "Control Input/Output" to "Trigger Input/Output"
    • Renamed "Value Input/Output" to "Data Input/Output"
    • Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
    • Renamed "Branch" node to "If"
    • Renamed "Self" node to "This"
    • Deprecated the previous Add unit. The Sum unit has been renamed to Add.
    • Updated Window Naming
    • Changed "Variables" window to "Blackboard"
    • Changed "Graph" window to "Script Graph" and "State Graph"
    • Updated Bolt Preferences
    • Renamed Bolt Preferences to "Visual Scripting"
    • Removed BoltEx
    • Moved settings previously accessed from "Window > Bolt" to preferences
    • Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
    • Consolidated Graph editor, Blackboard and Graph Inspector into a single window
    • Updated Third-Party Notices
    • Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager. ### Fixed
    • Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
    • Fixed backup failures with large projects BOLT-10
    • Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
    • Fixed IL2CPP build crash on startup BOLT-1036
    • Fixed IL2CPP issue around converting certain managed types BOLT-8
    • Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
    • Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688
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