On Button Input node
Note
The On Button Input node is an Input Manager node. For more information about how to use the Input Manager with Visual Scripting, see Capture user input in an application.
The On Button Input node listens for a specified action on a virtual button from your Input Manager configuration. It triggers the next node connected to it after the action occurs in the application. It doesn't send or receive any other data.
Fuzzy finder category
The On Button Input node is in the Events > Input category in the fuzzy finder.
Inputs
The On Button Input node has the following input ports:
Name | Type | Description | |
---|---|---|---|
Name | String | The name of the button the node listens to for an Input event, as it appears in the Input Manager. | |
Action | Press State | The specific press state of the button that the node listens for. | |
Hold | The user holds down the button. | ||
Down | The user presses the button. | ||
Up | The user releases the button. |
Additional node settings
The On Button Input node has additional settings. Access these settings from the Graph Inspector:
Name | Type | Description |
---|---|---|
Coroutine | Toggle | Enable Coroutine if you want Visual Scripting to run this node and any of its connected nodes as a coroutine. Coroutine nodes don't execute all their code in a single frame, so they can spread an effect over several frames. Coroutines can also help optimize your code. For more information on coroutines, see the Unity User Manual section on Coroutines. |
Outputs
The On Button Input node has one output port:
Name | Type | Description |
---|---|---|
Trigger | Output Trigger | The control output port. Make a connection to specify what Visual Scripting should do after the configured Input event occurs in your application. |
Example graph usage
In the following example, the On Button Input node listens for the user to press the button or key assigned to the Jump axes in the Input Manager. When the user presses the button, the On Button Input node triggers the Rigidbody Add Force node, which adds an Impulse Force to the Rigidbody's Y axis:
The Add Force node makes the Target Rigidbody lift into the air.
Related nodes
The following nodes are related or similar to the to the On Button Input node: