On Mouse Drag node
Note
The On Mouse Drag node is an Input Manager node. For more information about how to use the Input Manager with Visual Scripting, see Capture user input in an application.
The On Mouse Drag node listens for a mouse click and hold on a specific GameObject in your application. It triggers the next node connected to it as long as the mouse button is held down on that GameObject. It doesn't send or receive any other data.
Fuzzy finder category
The On Mouse Drag node is in the Events > Input category in the fuzzy finder.
Inputs
The On Mouse Drag node has one input port:
Name | Type | Description |
---|---|---|
Target | GameObject | The GameObject the user needs to click and hold with their mouse to trigger the On Mouse Drag node. |
Additional node settings
The On Mouse Drag node has additional settings. Access these settings from the Graph Inspector:
Name | Type | Description |
---|---|---|
Coroutine | Toggle | Enable Coroutine if you want Visual Scripting to run this node and any of its connected nodes as a coroutine. Coroutine nodes don't execute all their code in a single frame, so they can spread an effect over several frames. Coroutines can also help optimize your code. For more information on coroutines, see the Unity User Manual section on Coroutines. |
Outputs
The On Mouse Drag node has one output port:
Name | Type | Description |
---|---|---|
Trigger | Output Trigger | The control output port. Make a connection to specify what Visual Scripting should do after the configured Input event occurs in your application. |
Example graph usage
In the following example, the On Mouse Drag node triggers a Camera Screen To World Point node. When the user clicks and holds their mouse button over the Target GameObject from the On Mouse Drag node, the Script Graph gets the user's current mouse position with an Input Get Mouse Position node. The graph uses the X and Y values from the Get Mouse Position node's Vector 3 result to create a new Vector 3 value, with a fixed Z value. The Screen To World Point node uses the new Vector 3 and the camera saved in the Main Camera Scene variable to set the position of the Target GameObject's transform.
The Script Graph allows the user to drag the Target GameObject around the scene when hold down their mouse button.
Related nodes
The following nodes are related or similar to the On Mouse Drag node: