On Keyboard Input node
Note
The On Keyboard Input node is an Input Manager node. For more information about how to use the Input Manager with Visual Scripting, see Capture user input in an application.
The On Keyboard Input node listens for a specified action on a keyboard key. It triggers the next node connected to it after the action occurs in the application. It doesn't send or receive any other data.
Fuzzy finder category
The On Keyboard Input node is in the Events > Input category in the fuzzy finder.
Inputs
The On Keyboard Input node has the following input ports:
Name | Type | Description | |
---|---|---|---|
Key | Key Code | The name of the keyboard key the node listens to for an Input event. For a list of all available keys, see the KeyCode page's Properties section in the Unity User manual. | |
Action | Press State | The specific press state of the key that the node listens for. | |
Hold | The user holds down the key. | ||
Down | The user presses the key. | ||
Up | The user releases the key. |
Additional node settings
The On Keyboard Input node has additional settings. Access these settings from the Graph Inspector:
Name | Type | Description |
---|---|---|
Coroutine | Toggle | Enable Coroutine if you want Visual Scripting to run this node and any of its connected nodes as a coroutine. Coroutine nodes don't execute all their code in a single frame, so they can spread an effect over several frames. Coroutines can also help optimize your code. For more information on coroutines, see the Unity User Manual section on Coroutines. |
Outputs
The On Keyboard Input node has one output port:
Name | Type | Description |
---|---|---|
Trigger | Output Trigger | The control output port. Make a connection to specify what Visual Scripting should do after the configured Input event occurs in your application. |
Example graph usage
In the following example, the On Keyboard Input node listens for when the user presses the Space key. When the user presses Space, the On Keyboard Input triggers the Transform Translate node and lifts the GameObject along its Y
coordinate by 5
units. This makes the GameObject jump.
Related nodes
The following nodes are related or similar to the the On Keyboard Input node: