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    Class BaseRenderCapturer

    An abstract MonoBehaviour class for capturing the render result of another component and writing it to disk as a texture

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseRenderCapturer
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.StreamingImageSequence
    Syntax
    public abstract class BaseRenderCapturer : MonoBehaviour

    Fields

    m_rt

    The internal RenderTexture which is used as a target in the capturing process.

    Declaration
    protected RenderTexture m_rt
    Field Value
    Type Description
    RenderTexture

    Methods

    BeginCaptureV()

    Prepare the component for capturing. May require several frames

    Declaration
    public abstract IEnumerator BeginCaptureV()
    Returns
    Type Description
    IEnumerator

    The current position of the begin process

    CanCaptureV()

    Can the capturer perform the capturing process

    Declaration
    public abstract bool CanCaptureV()
    Returns
    Type Description
    Boolean

    True if capturing can be executed, false otherwise

    CaptureToFile(String, RenderCacheOutputFormat)

    Capture the contents of RenderTexture into file

    Declaration
    public void CaptureToFile(string outputFilePath, RenderCacheOutputFormat outputFormat = RenderCacheOutputFormat.PNG)
    Parameters
    Type Name Description
    String outputFilePath

    The path of the file

    RenderCacheOutputFormat outputFormat

    The output file format

    EndCaptureV()

    Clean up the component after capturing

    Declaration
    public abstract void EndCaptureV()

    GetInternalTexture()

    Gets the internal texture used for the capturing process

    Declaration
    public Texture GetInternalTexture()
    Returns
    Type Description
    Texture

    The internal texture

    GetLastErrorMessage()

    Get the last error message.

    Declaration
    public string GetLastErrorMessage()
    Returns
    Type Description
    String

    The last error message

    ReleaseRenderTexture()

    Release Render Texture

    Declaration
    protected void ReleaseRenderTexture()

    SetErrorMessage(String)

    Set error message, which will be displayed if there is any error detected during the capturing process.

    Declaration
    protected void SetErrorMessage(string err)
    Parameters
    Type Name Description
    String err

    The error message

    UpdateRenderTextureV()

    Updates the render texture used for the capturing process

    Declaration
    protected abstract RenderTexture UpdateRenderTextureV()
    Returns
    Type Description
    RenderTexture

    The updated render texture

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