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    Class TimeLimit

    Component for limiting the simulation based on time. Add this component to a GameObject and set the time in seconds for how long you want the simulation to run.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TimeLimit
    Inherited Members
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    Namespace: Unity.Simulation
    Syntax
    public class TimeLimit : MonoBehaviour

    Fields

    kMaximumTimeLimitInSeconds

    The maxmimum time limit you can specify. Values will be clamped to this maximum.

    Declaration
    public const float kMaximumTimeLimitInSeconds = 14400F
    Field Value
    Type Description
    Single

    TimeLimitInSeconds

    The desired time limit in seconds. Once this limit is reached, the simulation will be shutdown.

    Declaration
    public float TimeLimitInSeconds
    Field Value
    Type Description
    Single

    timer

    Timer source to use when measuring elapsed time.

    Declaration
    public Timer timer
    Field Value
    Type Description
    Timer
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