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    Class SimulationProfilerBase

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SimulationProfilerBase
    SimulationProfiler
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Simulation
    Syntax
    [DefaultExecutionOrder(-1)]
    public abstract class SimulationProfilerBase : MonoBehaviour

    Fields

    globalDispatcherOverride

    Set the global dispatched for all the collectors. Default option will abide to all the collectors dispatchers.

    Declaration
    public bool globalDispatcherOverride
    Field Value
    Type Description
    Boolean

    globalDispatchers

    Declaration
    [SerializeReference]
    [HideInInspector]
    public List<IGlobalProfilerDataDispatcher> globalDispatchers
    Field Value
    Type Description
    List<IGlobalProfilerDataDispatcher>

    Properties

    activeCollectors

    Declaration
    public IEnumerable<CollectorBase> activeCollectors { get; }
    Property Value
    Type Description
    IEnumerable<CollectorBase>

    collectors

    Declaration
    public ReadOnlyCollection<CollectorBase> collectors { get; }
    Property Value
    Type Description
    ReadOnlyCollection<CollectorBase>

    Properties

    Declaration
    public abstract ProfilerProperties Properties { get; }
    Property Value
    Type Description
    ProfilerProperties

    Methods

    AddCollector(CollectorBase)

    Append a Collector to the end of the randomizer list

    Declaration
    public void AddCollector(CollectorBase newCollector)
    Parameters
    Type Name Description
    CollectorBase newCollector

    ApplySimulationConstantsProperties()

    Declaration
    public abstract void ApplySimulationConstantsProperties()

    CreateCollector(Type)

    Called by the "Add Collector" button in the scenario Inspector

    Declaration
    public CollectorBase CreateCollector(Type collectorType)
    Parameters
    Type Name Description
    Type collectorType

    The type of collector to create

    Returns
    Type Description
    CollectorBase

    The newly created randomizer

    Exceptions
    Type Condition
    Exception

    InsertCollector(Int32, CollectorBase)

    Insert a collector at a given index within the randomizer list

    Declaration
    public void InsertCollector(int index, CollectorBase newCollector)
    Parameters
    Type Name Description
    Int32 index

    The index to place the randomizer

    CollectorBase newCollector

    The collector to add to the list

    Exceptions
    Type Condition
    Exception

    RemoveCollector(Int32)

    Remove collector at index.

    Declaration
    public void RemoveCollector(int index)
    Parameters
    Type Name Description
    Int32 index
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    Generated by DocFX on 18 October 2023