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    Class PathtracedSensingComponent

    This class implement the sensing part of the photosensor.

    Limitations One must know that the current implementation of the photosensor uses dx12 and DXR API through unity interfaces to measure the scene. For this reason, SensorSDK requires hardware that supports DXR to work. Otherwise, the user will experience no output coming from the photosensor.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    PhotosensorSensingComponent
    PathtracedSensingComponent
    Inherited Members
    PhotosensorSensingComponent.UpdateSensingComponent(SamplingStamps)
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    Namespace: Mechatronics.SensorSDK
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@1.0/manual/DeveloperGuide/BeamDivergence.html")]
    public class PathtracedSensingComponent : PhotosensorSensingComponent

    Fields

    spp

    Amount of samples to take to measure intensity. If this is less than or equal to one we will use a biased output(tracing only the center ray). Lower values result in better performance

    Declaration
    [Tooltip("Number of samples per taken around the beam direction to measure intensity. Higher values increase quality at the cost of performance, when this value is exactly 1, we use only the center ray, giving a biased but non noisy result.")]
    public int spp
    Field Value
    Type Description
    Int32

    Methods

    Activate(PhotosensorData, Action<CustomPassContext, PhotosensorOutputBuffer>)

    Initializes the sensing component.

    Declaration
    public override void Activate(PhotosensorData photosensorData, Action<CustomPassContext, PhotosensorOutputBuffer> callback)
    Parameters
    Type Name Description
    PhotosensorData photosensorData

    Information define on the photosensor node.

    Action<CustomPassContext, PhotosensorOutputBuffer> callback

    Provides a callback to invoke when the scene sampling is completed.

    Overrides
    PhotosensorSensingComponent.Activate(PhotosensorData, Action<CustomPassContext, PhotosensorOutputBuffer>)

    Deactivate()

    Releases the sampler and other GPU resources.

    Declaration
    public override void Deactivate()
    Overrides
    PhotosensorSensingComponent.Deactivate()

    ExecuteSampling(CustomPassContext, RayTracingAccelerationStructure, ref UInt32)

    Call a path tracing process on the GPU to execute the sampling request sent through samplingRequest input port.

    Declaration
    public void ExecuteSampling(CustomPassContext ctx, RayTracingAccelerationStructure accelerationStructure, ref uint sampleIndex)
    Parameters
    Type Name Description
    CustomPassContext ctx

    Custom pass context.

    RayTracingAccelerationStructure accelerationStructure

    Acceleration structure

    UInt32 sampleIndex

    sample index

    UpdateSamplingOffsets(List<OrientedPoint>)

    Updates the sensing component with new sampling offsets.

    Declaration
    public override void UpdateSamplingOffsets(List<OrientedPoint> samplingOffsets)
    Parameters
    Type Name Description
    List<OrientedPoint> samplingOffsets

    The sampling offsets to update the sensing component with.

    Overrides
    PhotosensorSensingComponent.UpdateSamplingOffsets(List<OrientedPoint>)
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