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Declaration
public void InvokeRepeating(string methodName,
float time,
float repeatRate);
Description
Invokes the method methodName
in time
seconds, then repeatedly every repeatRate
seconds.
Note : This does not work if you set the time scale to 0.
using UnityEngine;
using System.Collections.Generic;
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
public class ExampleScript : MonoBehaviour
{
public Rigidbody projectile;
void Start()
{
InvokeRepeating("LaunchProjectile", 2.0f, 0.3f);
}
void LaunchProjectile()
{
Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
}