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CloseHas the Behaviour had active and enabled called?
A GameObject can be active or not active. Similarly, a script can be enabled or disabled. If a GameObject is active and has an enabled script then isActiveAndEnabled will return true
. Otherwise false
is returned.
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class Example : MonoBehaviour { public Image pauseMenu;
public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }