Version: 2020.3
LanguageEnglish
  • C#

Object.Destroy

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Declaration

public static void Destroy(Object obj, float t = 0.0F);

Parameters

obj The object to destroy.
t The optional amount of time to delay before destroying the object.

Description

Removes a GameObject, component or asset.

The object obj is destroyed immediately after the current Update loop, or t seconds from now if a time is specified. If obj is a Component, this method removes the component from the GameObject and destroys it. If obj is a GameObject, it destroys the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but is always done before rendering.

Note: When destroying MonoBehaviour scripts, OnDisable and OnDestroy are called before the script is removed.

using UnityEngine;

public class ScriptExample : MonoBehaviour { void DestroyGameObject() { Destroy(gameObject); }

void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); }

void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); }

void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5); }

// When the user presses Ctrl, it will remove the // BoxCollider component from the game object void Update() { if (Input.GetButton("Fire1") && GetComponent<BoxCollider>()) { Destroy(GetComponent<BoxCollider>()); } } }

Destroy is inherited from the UnityEngine.Object base class.