Class SettingsTopMenu | Unity Reflect | 1.3.0-preview.104
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    Class SettingsTopMenu

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TopMenu
    SettingsTopMenu
    Inherited Members
    TopMenu.button
    TopMenu.buttonBackground
    TopMenu.ui
    TopMenu.cancelScreenButton
    TopMenu.OnVisiblityChanged
    TopMenu.s_CanShowButtons
    TopMenu.Awake()
    TopMenu.Activate()
    TopMenu.Deactivate()
    TopMenu.ShowButtons()
    TopMenu.HideButtons()
    TopMenu.EnableCancelScreenButtons(Boolean)
    TopMenu.DeactivateAll()
    TopMenu.Click(Int32)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect
    Syntax
    public class SettingsTopMenu : TopMenu

    Fields

    m_BetterLookingImage

    Declaration
    public Sprite m_BetterLookingImage
    Field Value
    Type Description
    Sprite

    m_ListControl

    Declaration
    public ListControl m_ListControl
    Field Value
    Type Description
    ListControl

    m_MoreResponsiveImage

    Declaration
    public Sprite m_MoreResponsiveImage
    Field Value
    Type Description
    Sprite

    m_PostProcessCameras

    Declaration
    public List<Camera> m_PostProcessCameras
    Field Value
    Type Description
    List<Camera>

    m_Quality

    Declaration
    public SettingsTopMenu.Quality m_Quality
    Field Value
    Type Description
    SettingsTopMenu.Quality

    Methods

    OnCancel()

    Declaration
    public void OnCancel()

    OnClick()

    Declaration
    public override void OnClick()
    Overrides
    TopMenu.OnClick()

    OnSettingsChanged(ListControlItemData)

    Declaration
    public void OnSettingsChanged(ListControlItemData data)
    Parameters
    Type Name Description
    ListControlItemData data

    SetQuality(SettingsTopMenu.Quality)

    Declaration
    public void SetQuality(SettingsTopMenu.Quality quality)
    Parameters
    Type Name Description
    SettingsTopMenu.Quality quality

    Start()

    Declaration
    protected override void Start()
    Overrides
    TopMenu.Start()
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