Namespace Unity.Physics.Authoring
Classes
BaseShapeConversionSystem<T>
BeginColliderConversionSystem
BeginJointConversionSystem
A system that is updated before all built-in conversion systems that produce PhysicsJoint.
BuildCompoundCollidersConversionSystem
CapsuleGeometryAuthoringExtensions
ConvexHullGenerationParametersExtensions
CustomPhysicsBodyTagNames
CustomPhysicsMaterialTagNames
DebugStream
DisplayBodyColliderEdges
DisplayBodyColliders
DisplayBroadphaseAabbsSystem
DisplayColliderAabbsSystem
DisplayCollisionEventsSystem
DisplayContactsSystem
DisplayJointsSystem
DisplayMassPropertiesSystem
DisplayTriggerEventsSystem
EndColliderConversionSystem
EndJointConversionSystem
A system that is updated after all built-in conversion systems that produce PhysicsJoint.
PhysicsBodyAuthoring
PhysicsBodyConversionSystem
PhysicsCategoryNames
PhysicsDebugDisplayAuthoring
PhysicsMaterialTemplate
PhysicsRenderEntityAuthoring
PhysicsShapeAuthoring
PhysicsShapeConversionSystem
PhysicsStepAuthoring
Structs
CapsuleGeometryAuthoring
A structure for storing authoring data for a capsule shape. In contrast to the CapsuleGeometry struct in the run-time, this structure permits storing stable orientation values, as well as height values that can be retained when the source data are defined with respect to a non-uniformly scaled object.
CustomPhysicsBodyTags
CustomPhysicsMaterialTags
DebugStream.Arc
DebugStream.Cone
DebugStream.Context
DebugStream.Line
DebugStream.Point
DisplayBroadphaseJob
DisplayColliderAabbsJob
DisplayColliderEdgesJob
DisplayJointsSystem.DisplayJointsJob
PhysicsCategoryTags
PhysicsDebugDisplayData
PhysicsMaterialCoefficient
Enums
BodyMotionType
Describes how a rigid body will be simulated in the run-time.
BodySmoothing
Describes how a rigid body's motion in its graphics representation should be smoothed when the rendering framerate is greater than the fixed step rate used by physics.