Enum BodyMotionType
Describes how a rigid body will be simulated in the run-time.
Namespace: Unity.Physics.Authoring
Syntax
public enum BodyMotionType
Fields
Name | Description | Value |
---|---|---|
Dynamic | The physics solver will move the rigid body and handle its collision response with other bodies, based on its physical properties. |
|
Kinematic | The physics solver will move the rigid body according to its velocity, but it will be treated as though it has infinite mass. It will generate a collision response with any rigid bodies that lie in its path of motion, but will not be affected by them. |
|
Static | The physics solver will not move the rigid body. Any transformations applied to it will be treated as though it is teleporting. |