Struct DisplayColliderEdgesJob
Namespace: Unity.Physics.Authoring
Syntax
[BurstCompile(FloatPrecision.Low, FloatMode.Fast)]
public struct DisplayColliderEdgesJob : IJob
Fields
OutputStream
Declaration
public DebugStream.Context OutputStream
Field Value
| Type | Description |
|---|---|
| DebugStream.Context |
Methods
Execute()
Declaration
public void Execute()