Class BaseShapeConversionSystem<T>
Inheritance
BaseShapeConversionSystem<T>
Inherited Members
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.IsBuildingForEditor
GameObjectConversionSystem.BuildConfigurationGUID
Namespace: Unity.Physics.Authoring
Syntax
public abstract class BaseShapeConversionSystem<T> : GameObjectConversionSystem where T : Component
Type Parameters
| Name | Description |
|---|---|
| T |
Methods
GetPrimaryBody(T)
Declaration
protected abstract GameObject GetPrimaryBody(T shape)
Parameters
| Type | Name | Description |
|---|---|---|
| T | shape |
Returns
| Type | Description |
|---|---|
| GameObject |
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
ShouldConvertShape(T)
Declaration
protected abstract bool ShouldConvertShape(T shape)
Parameters
| Type | Name | Description |
|---|---|---|
| T | shape |
Returns
| Type | Description |
|---|---|
| Boolean |